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Composite MCP server for Godot Engine -- 17 mega-tools for AI-assisted game development
mcp-name: io.github.n24q02m/better-godot-mcp
Composite MCP server for Godot Engine -- 17 mega-tools for AI-assisted game development
| Project | Tagline | Tag |
|---|---|---|
| better-code-review-graph | Knowledge graph for token-efficient code reviews -- fixed search, configurabl... | MCP |
| better-email-mcp | IMAP/SMTP email server for AI agents -- 6 composite tools with multi-account ... | MCP |
| better-godot-mcp | Composite MCP server for Godot Engine -- 17 mega-tools for AI-assisted game d... | MCP |
| better-notion-mcp | Markdown-first Notion API server for AI agents -- 10 composite tools replacin... | MCP |
| better-telegram-mcp | MCP server for Telegram with dual-mode support: Bot API (httpx) for quick bot... | MCP |
| claude-plugins | Full documentation: mcp.n24q02m.com — unified docs for all 8 servers + the mc... | Marketplace |
| imagine-mcp | Production-grade MCP server for image and video understanding + generation ac... | MCP |
| jules-task-archiver | Chrome Extension for bulk operations on Jules tasks via batchexecute API -- a... | Tooling |
| mcp-core | Unified MCP Streamable HTTP 2025-11-25 transport, OAuth 2.1 Authorization Ser... | MCP |
| mnemo-mcp | Persistent AI memory with hybrid search and embedded sync. Open, free, unlimi... | MCP |
| qwen3-embed | Lightweight Qwen3 text embedding and reranking via ONNX Runtime and GGUF | Library |
| skret | Secrets without the server. | CLI |
| web-core | Shared web infrastructure package for search, scraping, HTTP security, and st... | Library |
| wet-mcp | Open-source MCP Server for web search, content extraction, library docs & mul... | MCP |
.tscn files directly without Godot runninghelp tool2026-05-02 -- Architecture stabilization update
Past months saw significant churn around credential handling and the daemon-bridge auto-spawn pattern. This caused multi-process races, browser tab spam, and inconsistent setup UX across plugins. As of v<auto>, the architecture is stable: 2 clean modes (stdio + HTTP), no daemon-bridge layer, no auto-spawn from stdio.
Apologies for the instability period. If you encountered issues with prior versions, please update to v<auto>+ and follow the current Setup guide -- most prior workarounds are no longer needed.
Related plugins from the same author:
- wet-mcp -- Web search + content extraction
- mnemo-mcp -- Persistent AI memory
- imagine-mcp -- Image/video understanding + generation
- better-notion-mcp -- Notion API
- better-email-mcp -- Email management
- better-telegram-mcp -- Telegram
- better-godot-mcp -- Godot Engine
- better-code-review-graph -- Code review knowledge graph
All plugins share the same architecture -- install once, learn pattern transfers.
Full docs at mcp.n24q02m.com/servers/better-godot-mcp/:
Install with AI agent -- paste this to your AI coding agent:
Install MCP server
better-godot-mcpfollowing the steps at
https://raw.githubusercontent.com/n24q02m/claude-plugins/main/plugins/better-godot-mcp/setup-with-agent.md
| Tool | Actions | Description |
|---|---|---|
project | info, version, run, stop, settings_get, settings_set, export | Project metadata, run/stop, and settings |
scenes | create, list, info, delete, duplicate, set_main | Scene file management |
nodes | add, remove, rename, list, set_property, get_property | Scene tree node manipulation |
scripts | create, read, write, attach, list, delete | GDScript file CRUD |
editor | launch, status | Launch Godot editor and check status |
config | status, set, detect_godot, check | Server configuration and environment detection |
resources | list, info, delete, import_config | Resource file management |
input_map | list, add_action, remove_action, add_event | Input action and event mapping |
signals | list, connect, disconnect | Signal connections |
animation | create_player, add_animation, add_track, add_keyframe, list | Animation players and tracks |
tilemap | create_tileset, add_source, set_tile, paint, list | TileMap and TileSet management |
shader | create, read, write, get_params, list | Shader file CRUD with Godot 4 syntax |
physics | layers, collision_setup, body_config, set_layer_name | Collision layers and physics bodies |
audio | list_buses, add_bus, add_effect, create_stream | Audio bus and effect management |
navigation | create_region, add_agent, add_obstacle | Navigation regions, agents, and obstacles |
ui | create_control, set_theme, layout, list_controls | UI control creation and theming |
help | - | Get full documentation for any tool |
Godot binary is auto-detected from common install locations and PATH. No environment variables are required for basic usage. Optionally set GODOT_PROJECT_PATH and GODOT_PATH to override defaults.
| Variable | Required | Default | Description |
|---|---|---|---|
GODOT_PROJECT_PATH | No | - | Default project path (tools also accept project_path param) |
GODOT_PATH | No | Auto-detected | Path to Godot binary |
.tscn) are parsed/modified via text manipulation, not Godot's internal APIrun/stop/export actions require Godot binary to be installedgit clone https://github.com/n24q02m/better-godot-mcp.git
cd better-godot-mcp
bun install
bun run dev
This plugin implements TC-Local (no auth required -- no credentials stored). See mcp-core/docs/TRUST-MODEL.md for full classification.
| Mode | Storage | Encryption | Who can read your data? |
|---|---|---|---|
| stdio (default) | N/A (no credentials) | N/A | N/A |
| HTTP self-host | N/A (no credentials) | N/A | N/A |
MIT -- See LICENSE.
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