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MCP server: build → see → interact → debug loop over native GUI apps
Give your coding agent hands for the app it's building — launch it, drive it, and verify the result, without burning a screenshot on every step.
A Rust MCP server that gives an AI coding agent a closed build → see → interact → debug loop over external native GUI applications.
glass lets an agent launch a GUI app, capture what is on screen, inject mouse and keyboard input, read the app's logs, and detect visual changes — so a coding agent can build and debug UI applications independently instead of asking the user "does this look right?".
glass drives apps as an external black box, so it works with any native GUI app regardless of toolkit
or language. It has two Linux backends (X11 and Wayland), a Windows backend, an
Android backend (an AVD emulator, driven over adb from any host), an iOS backend (native
apps in the Simulator over xcrun simctl, with input and the accessibility tree via idb_companion;
multi-touch gestures excepted), and a macOS backend, behind a platform-agnostic core.

An agent building a GUI app runs it under glass, reproduces a bug from the accessibility tree (no screenshots), fixes the code, and re-verifies — the loop it otherwise can't close on its own. Try it yourself.
Download glass for your platform from the Releases page and connect it to your agent — glass works with any MCP host (see which are verified).
Get the example app — clone this repo, or download
examples/tasks-demo/tasks_demo.py (on Linux it needs
sudo apt install python3-gi gir1.2-gtk-4.0).
Paste this to your agent:
Use glass to run
examples/tasks-demo/tasks_demo.pywith accessibility on. There's a bug: clicking Add doesn't add the typed task. Reproduce it by driving the UI and checking the accessibility tree (don't just screenshot), then find and fix the bug in the code and verify a task actually appears.
Your agent launches the app, reproduces the bug from the accessibility tree, fixes the one-line
wiring bug, and confirms the task appears — the whole build → see → interact → debug loop, start to
finish. (glass-mcp doctor checks your environment if anything's off.)
Point an agent at a GUI app and it runs the whole cycle itself. When the app exposes an accessibility
tree, the agent drives it semantically — addressing widgets by #id and confirming each step from
text, no per-step screenshot:
glass_start { "run": ["python3", "app.py"] } // launch (accessibility on by default)
glass_a11y_snapshot // the tree: role, name, #id, bounds — as text
glass_click_element { "id": 5 } // click by #id, not pixels
glass_wait_for_element { "name": "Save", "condition": "enabled" } // wait on state — no polling
glass_set_value { "id": 4, "value": "hello" } // set a field / toggle / dropdown
glass_logs // read the app's stderr
For a canvas or custom-rendered app with no accessibility tree, drive it by pixels instead —
glass_screenshot, glass_click {x,y}, and glass_diff, which returns changed_pct + a bbox as
text, so routine checks between screenshots cost no vision tokens. Why the loop is shaped this way:
the build → see → interact → debug loop.
glass_click_element tries the platform's native accessibility action first — AT-SPI Action on
Linux, UI Automation patterns on Windows, AXPress on macOS — which actuates elements
that are occluded or scrolled off-screen and, on macOS, without moving the cursor. Not every
control exposes one (some toolkit checkbuttons expose no action even on a backend that otherwise
supports it), so the click falls back to a synthetic pointer click at the element's center when it
doesn't. iOS and Android always use the pointer path today. The result's method field
(native-action/pointer) says which path actually ran for that click, with native_fallback
explaining why when it fell back — the source of truth per click, not the backend alone. On those
three backends the native attempt re-checks the element against the live tree, so a click whose
element no longer matches errors instead of clicking stale coordinates; the pointer-only iOS and
Android paths have no such live check.
Download the latest build for your platform from the Releases page, then set up your host:
Xvfb /
sway + bubblewrap).exe +
Sandboxie).dmg;
no build needed)Every asset is listed in docs/reference/platforms.md.
Prefer to compile, or on an architecture with no published asset? See
docs/how-to/build-from-source.md — it is a single cargo build.
Then connect glass to your agent and run glass-mcp doctor to check
the environment. New here? Follow the tutorial for a guaranteed first
success.
glass-drive skillglass needs no app integration and no skill to run, but an agent drives it far more reliably with the open glass-drive Agent Skill — it stops the agent spending its first turns rediscovering the verify-cheaply-then-look loop. Installing it is the single highest-leverage thing you can add when pointing an agent at glass.
✓ supported · ◑ partial · – not supported · 🚧 planned.
| Capability | Linux (X11 + Wayland) | Windows | Android (AVD) | iOS (Simulator) | macOS |
|---|---|---|---|---|---|
| Capture · input · windows · clipboard · logs | ✓ | ✓ | ✓ | ✓ | ✓ |
| Accessibility (semantic addressing) | ✓ AT-SPI | ✓ UI Automation | ✓ UIAutomator | ✓ idb | ✓ AX |
| Containment / sandboxing | ✓ bubblewrap | ✓ Sandboxie | ✓ the emulator VM | ✓ the Simulator | ✓ Seatbelt |
| Display isolation (app off your desktop) | ✓ headless Xvfb / sway | ◑ virtual display · VM tier | ✓ headless emulator | ✓ headless simctl boot | 🚧 |
Full matrix, per-capability detail, and system requirements: docs/reference/platforms.md. Transport is MCP over stdio (default) or network HTTP.
The full docs — tutorial, how-to guides, reference, and explanations — are under
docs/. See CHANGELOG.md for release notes, and
Stability and versioning for what a 1.0 release guarantees.
glass is open core, licensed Apache-2.0 — see LICENSE-APACHE.
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