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A Claude Code skill for building cinematic, pixel-faithful, beat-synced product teasers in HyperFrames. Rebuild your app
A Claude Code skill for building cinematic, pixel-faithful, beat-synced product teasers in HyperFrames. Instead of cropping screenshots into a video editor, you rebuild your product's real UI in HTML/GSAP so it performs live, sync it to a music track and a real voice, open on a human moment, and close on a call to action.
It is the method behind the Rekody "Someday" teaser. You can see the finished result at rekody.com.
Built entirely with this skill: the product UI rebuilt in HTML/GSAP, beat-synced to music and a real voice, opening on a human moment and closing on a CTA.

Silent autoplay preview. The full 30-second cut with sound is at rekody.com.
A clean, repeatable clear path from product UI to finished teaser, plus one worked example as a reference. It is method, not code you run: the skill guides an agent (or you) through the phases and flags the framework gotchas that would otherwise ship a broken render.
The path, in six phases:
Full detail in SKILL.md; the concrete build is in references/worked-example.md.
This is a Claude Code skill. Clone it into your skills directory:
git clone https://github.com/tonykipkemboi/product-teaser.git ~/.claude/skills/product-teaser
Restart your Claude Code session so the skill loads.
Type /product-teaser, or just ask for a product teaser and Claude will route to it. It is product-agnostic: point it at any app's real UI source, a track, and a voice.
HyperFrames (a headless-browser + GSAP + ffmpeg renderer) for the build. A real voice (for example ElevenLabs) rather than robotic TTS. A licensed music track. Commercial-safe stock (for example Pexels) for any human footage. Your product's real UI source as the fidelity reference.
MIT. See LICENSE.
Built by Tony Kipkemboi. If you make something with it, that is the whole point.
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