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MCP server, CLI, and web dashboard for Ren'Py visual-novel development — inspect, drive and debug a running game from an
RenForge is an MCP (Model Context Protocol) server, CLI, and web dashboard for working with Ren'Py visual-novel projects.
It lets an AI agent — or a human via the dashboard — inspect a project, launch and drive a running game, read/write game state, capture screenshots, generate translations, find orphaned assets, run builds, and search Ren'Py's docs.
Status: alpha, actively developed. The core surfaces (MCP tools, in-game bridge, CLI, dashboard) are functional; APIs may still change.
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| Story map — click a node to warp the running game | Asset audit — orphans, missing files, undefined images |
Requires Python 3.11+ and uv — nothing else. You don't even need Ren'Py installed: RenForge reuses an SDK it finds on your machine, or downloads one automatically on first launch.
uvx --from "renforge[ui]@latest" renforge ui
Then choose your game in the dashboard's project picker — no path to type. (Or
skip the picker with --project /path/to/your/game.)
uvx needs no install at all. For a persistent renforge command on your
PATH, use pipx:
# Full install — MCP + CLI + web dashboard
pipx install "renforge[ui]"
renforge ui
# Slim install — MCP server + CLI only (no dashboard deps)
pipx install renforge
renforge serve
[ui] pulls in the optional dashboard stack (Starlette, uvicorn, watchfiles).
Skip it if you only need the MCP server or CLI.
On managed systems (Debian/Ubuntu), plain pip install is blocked by
PEP 668 — use uvx or pipx instead.
| Installed with | How to update |
|---|---|
uvx … @latest | Nothing to do — @latest fetches the newest release on each start |
| pipx (full or slim) | pipx upgrade renforge |
| pip / venv | pip install -U "renforge[ui]" (or renforge for slim) |
What's new: CHANGELOG.md · GitHub releases.
The server command is the same for every client:
uvx renforge@latest serve
Every RenForge tool takes a project_path argument, so the agent passes your
game's path on each call — copy the configs below as-is, no path substitution.
Claude Code
claude mcp add renforge -- uvx renforge@latest serve
Codex CLI
codex mcp add renforge -- uvx renforge@latest serve
Claude Desktop, Cursor, Windsurf, Cline, Gemini CLI — same mcpServers
JSON shape in each client's config file:
{
"mcpServers": {
"renforge": {
"command": "uvx",
"args": ["renforge@latest", "serve"]
}
}
}
| Client | Config file |
|---|---|
| Claude Desktop | claude_desktop_config.json |
| Cursor | .cursor/mcp.json |
| Windsurf | ~/.codeium/windsurf/mcp_config.json |
| Cline | cline_mcp_settings.json |
| Gemini CLI | ~/.gemini/settings.json |
VS Code (Copilot), Zed, Windows PATH issues, and the pipx variant are covered in the MCP guide.
Verify it works — ask the agent:
Inspect my Ren'Py project at /path/to/game
The agent should call renforge_inspect_project with that path and return a
JSON summary of the project (labels, scripts, assets, and related metadata).
game/tl/<lang>/ files,
export dialogue as text.127.0.0.1:8765).renforge --version
renforge inspect <project> # lightweight project summary (JSON)
renforge serve [--project .] # start the MCP server (stdio transport)
renforge ui [--project <project>] [--port 8765] # start the web dashboard
examples/demo_game/ — small sample Ren'Py project to try everything on.MIT
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