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Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control sc
Create your Unity apps with LLMs. MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via the Model Context Protocol. Give your LLM the tools to manage assets, control scenes, edit scripts, run tests, and automate workflows.
In Unity: Window → Package Manager → + → Add package from git URL, paste:
https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity#main
Beta channel uses #beta. Asset Store and OpenUPM paths are documented in the Install guide.
Then Window → MCP for Unity → Configure All Detected Clients. That's it — try a prompt:
Create a red, blue, and yellow cube in the current scene.
Full walkthrough: Your First Prompt.
Full history: Release Notes.
See CONTRIBUTING.md. Branch off beta, not main. The full dev setup, testing, and release process live in the Contributing docs.
If MCP for Unity helped your research, please cite it.
@inproceedings{wu2025mcpunity,
author = {Wu, Shutong and Barnett, Justin P.},
title = {{MCP-Unity}: {Protocol-Driven} Framework for Interactive {3D} Authoring},
year = {2025},
isbn = {9798400721366},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3757376.3771417},
doi = {10.1145/3757376.3771417},
series = {SA Technical Communications '25}
}
Aura offers 2 AI tools for Unity:
This project is a free and open-source tool for the Unity Editor, and is not affiliated with Unity Technologies.
License: MIT — see LICENSE.
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